Author Archive

Bull Spotting: Finding Facts in the Age of Misinformation by Loren Collins

Friday, January 6th, 2017

Bullspotting

Bull Spotting: Finding Facts in the Age of Misinformation by Loren Collins will help you spot and avoid lies in a world with more accessible truth and lies than ever. In the age of fake news you can learn how to use the tools of critical thinking to identify the common features and trends of misinformation campaigns. Loren will help you tell the difference between real conspiracies and conspiracy theories, real science from pseudoscience, and history from fantasy.

Loren Collins

  • Loren is and attorney and firm associate with the Law Office of W. Bryant Greene, III, P. C. He is the creator of Barackryphal, a website that debunks the fallacies propounded by birthers regarding the birth and citizenship of President Obama. He has written for The Atlanta Journal-Constitution on the topics of misinformation and critical thinking.

1. Baloney Detection

  • Operating in the world efficiently depends on one’s ability to identify crap, also known as misinformation. Today we are constantly bombarded with information, which makes crap detection more import than ever. We tend to rely on common sense, but recall that there was a time when common sense told our ancestors that the world was flat. It can be helpful, but we need to look to science to uncover the truth.
  • Most of us are not conditioned to distinguish between good and bad sources. We favor information from sources we like and visa versa. We accept information that supports our beliefs, and doubt information that doesn’t. This is know as confirmation bias. Other biases include having our thinking impacted by how something is framed, and putting more weight on recent information.
  • People evolved to spot patterns even when they don’t exist and to create stories, myths, to explain the patterns. The ancient Greeks, for example, created different Gods to explain how the world worked.
  • A common feature of creative misinformation is the reliance of anomalies. The problem with this approach is that it doesn’t produce a cohesive alternative theory. The idea is that if you can undermine one detail of the consensus view you have disproved it. If you see this in action, it tends to be a good means of spotting misinformation. Occam’s razor tells us that the explanation that makes the fewest assumptions is most likely to be the correct one.

2. Denialism

  • Denialism concerns the rejection of truth accepted by experts. In some cases popular opinion denies scientific facts. For example, a 2010 poll showed that 40% of Americans believe humankind was created in our present form less than ten thousand years ago. The primary tactic is to look for anomalies that can poke holes in established theories. Deniers do not advance a cohesive alternative theory that can be tested.
  • When confronted with evidence, deniers will often say it is forged or fake. When evidence can’t be denied they may say that it means something else like the Nazi gas chambers were not used for mass killings. Fake experts are also associated with deniers. While they may have college degrees, the degrees are usually in unrelated fields. Subjective experiences and anecdotes are often treated as solid evidence.
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Creating Innovators: The Making of Young People Who Will Change the World – by Tony Wagner

Monday, December 5th, 2016
Creating Inovators

Creating Innovators: The Making of Young People Who Will Change the World by Tony Wagner (© 2012, Scribner: New York, NY) explores what parents, teachers, and employers must do to develop the capacities of young people to become innovators. Tony profiles innovators to identify patterns in their childhood that made them what they are. He shows how to apply his findings to education and tells parents how to compensate for poor schools. Keys include collaboration, interdisciplinary problem-solving, and intrinsic motivation. Sixty original videos are included that you can access via a smartphone. Go to Creating Innovators for a trailer.

A Primer on Innovation

  • Innovation is about the process by which new things take place. It involves using novel and creative ways to create value via new products, services, business models, or processes. It involves valuable original ideas or insights that you somehow implement. It’s creative problem solving applied to the real world. Incremental innovation significantly improves products, processes, or services. Disruptive innovations create a new or fundamentally different product or service that disrupts markets and displaces dominant technologies.
  • Innovations can be technical like Apple’s iPod, iPhone, and iPad. They can also be social like the nonviolent strategies of Gandhi and M. L. King.

Skills of Innovators/Nature of Creativity

  • Tony offers the following as the main skills needed: 1) critical thinking and problem solving 2) collaboration across networks and leading by influence 3) agility and adaptability 4) initiative and entrepreneurship 5) accessing and analyzing information 6) effective oral and written communication 7) curiosity and imagination. It is also necessary to imagine the world from multiple perspectives, see all aspects of a problem, be optimistic, experiment to explore problems with a bias towards action, work with others as the day of the lone genius seems to be over. For places like Google and Apple, intellectual curiosity is more important than smarts. They also want people who will take control of a situation rather than waiting to be lead.

What Is Needed

  • Creativity is a habit and like any habit, it can be either encouraged or discouraged. Teachers that value the right answer more than provocative questions tend to drum the curiosity out of students early on. Creativity can be encouraged or discouraged.
  • Tony cites work of Teresa Amibile’s who says that creativity or innovation has three components. They are expertise, creative thinking skills, and motivation. She believes that motivation is the most important and that intrinsic motivation has more impact than extrinsic motivation. Tony adds that childhood play should lead to adolescent passion and adult purpose. They are the three interrelated elements of intrinsic motivation. He notes that a disproportionate number of innovative people attended Montessori schools where play is an important part of the curriculum.

What Is Needed

  • Knowing how to find those things you are interested in and that motivate you is way more important than specific things you study. This implies that you should put a buffet of opportunities in front of children and let them engage in unstructured play. If a child finds an interest, it should be encouraged.
  • Tony tells of a course at Stanford where students work in teams to solve open-ended problems. Most high school and college courses that feature individual competition, specific content, and extrinsic incentives like grades and GPA. What is needed are courses that feature teamwork, multidisciplinary approaches, and the intrinsic incentives of exploration, empowerment, and play.
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Five ways hectically busy school leaders can stay on track – by Douglas W. Green, EdD at @tesusa

Thursday, November 17th, 2016

Trying to run a school can feel like a game of Whack-a-Mole, but there are ways to keep winning.
Want to keep up with the latest education news and opinion? Follow TES USA on Twitter and like TES USA on Facebook.

Wack a Mole

As a principal, I was fond of saying “if you don’t have ADHD when you take the job, you will have it two weeks later”. I supervised 70 adults and dealt with 530 students and their parents, as well as my follow administrators and the Superintendent.

It only took a small subset of this hoard to want my attention at the same time for the job to seem like playing the ‘Whack-a-Mole’ carnival game.

Anyone who aspires to this job needs to realize this and be prepared to deal with it. As a principal for 13 years, I believe I managed the hectic pace with success, so for anyone who wants this job or who already has it, here are my top tips on how to stay on track.

Click here for the entire post.

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Teaching with Poverty in Mind: What Being Poor Does to Kids’ Brains and What Schools Can Do About It by Eric Jensen

Sunday, November 13th, 2016

Teaching with Poverty in Mind: What Being Poor Does to Kids’ Brains and What Schools Can Do About It by Eric Jensen explains how the stresses encountered by poor students can impact their achievement in school and what schools can do about it. All schools should get some copies into their teachers’ hands.

Poverty

Introduction

  • Eric’s Three Claims.
  • 1. Chronic exposure to poverty causes the brain to physically change in a detrimental manner.
  • 2. Because the brain is designed to adapt from experience, it can also change for the better. In other words, poor children can experience emotional, social, and academic success.
  • 3. Although many factors affect academic success, certain key ones are especially effective in turning around students raised in poverty.
  • Eric points out that many poor students have not succeeded, and he claims that its due less to parents than to certain school-site variables that he thinks may surprise you. A goal of this book is to provide a better understanding of what poverty is and how it affects students. He goes on to explain what drives change within schools and inside a student’s brain. To help you make changes in your school and classroom, Eric draws on successful schools that serve poor children.
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The Examination of Emerging Technologies for Their Potential Impact on Schools

Tuesday, November 8th, 2016

Tech Future
The Examination of Emerging Technologies for Their Potential Impact on and Use in Teaching, Learning, and Creative Inquiry in Schools: The NMC/CoSN Horizon Report: 2016 K-12 Edition – This is an eight-page summary of the 54-page report. In it, 55 experts weigh in what’s coming in the next five years. Use it to see how your school is doing.

Executive Summary

  • The experts agreed on two long-term trends: redesigning learning spaces to accommodate more immersive, hands-on activities, as well as rethinking how schools work in order to keep pace with the demands of the 21st-century workforce and equip students with future-focused skills. In the short-term, the rise of coding as a literacy emerged as a new trend this year. There is a need for students to learn coding and programming skills, which have proven to bolster problem-solving, creativity, and critical thinking skills. K-12 leaders are already addressing the problem by partnering with local businesses to provide real-world experiences for students and expose them to different careers at a young age. When it comes to evolving expectations for teachers, both pre-service training and professional development are emphasizing creative technology use and scenarios where they transition from lecturers to guides and coaches.
  • In the face of increasingly advanced technologies and quality learning materials, not every demographic has the same level of access, and learning outcomes are still unequal throughout the world. Online learning is expected to be widely adopted by schools in one year’s time or less to encourage students to take ownership of their education by creating and providing them with ubiquitous access to digital tools, discussion forums, rich media, and more. The time to adoption for robotics and virtual reality are estimated within two to three years, while artificial intelligence and wearable technology are expected to be mainstream in schools within four to five years.

Graphic

Redesigning Learning Spaces

  • While most classrooms employ a more than 100-year-old model with desks in rows and the teachers in front, there is an international move to change. More sunlight, healthier air, moveable furniture and walls, and student-centered pedagogy have all shown to improve performance. Self-lead student learning that is collaborative and social is replacing lecture-based instruction. A 1000-student school in Denmark features one large, open classroom with movable dividers. Like the remaining chapters, there are links for further reading that include: mobile technology transforming learning, creative learning spaces, green schools, innovative design, innovative learning spaces, and the rise of educational escape rooms featuring gameification of lessons.

Rethinking How Schools Work

  • The overly regimented learning of traditional schools is being eclipsed by the recognition that formal education should mirror the way people learn and work in the 21st century. The latest crop of students is characterized as entrepreneurial, global thinkers who are highly social, visual, and technological. They are early adopters of digital tools, social media influencers, and aware of world issues. K-12 leaders are beginning to pilot competency-based models that certify the mastery of specific skills through students’ active demonstration of knowledge in real-world scenarios.
  • Teachers now post videos for students to watch at any time and there is an increased focus on solving real-world problems. Look to Finland and other Nordic countries where traditional subjects are being replaced by interdisciplinary classes. We also see more flexible options for students to redo assignments and retake tests. Self-guided learning is replacing classes altogether, which is very helpful for high-need students. Innovative campuses are starting to resemble a Silicon Valley workspace and there is a push to start school later.

Collaborative Learning

  • Collaborative learning is becoming more pervasive in schools and classrooms throughout the world, with technology as a significant enabler. It is based on the principles of placing the learner at the center, emphasizing interaction, working in groups, and developing solutions to real problems. Educators also benefit through peer groups as they participate in professional development and interdisciplinary teaching. An added dimension to this trend is an increasing focus on global online collaboration. Successful collaborative learning strategies encourage increased student achievement, discussion, confidence, and active learning.

Deeper Learning Approaches

  • Such approaches are defined as the mastery of content that engages students in critical thinking, problem-solving, collaboration, and self-directed learning. Pedagogical approaches that shift the dynamic from passive to active learning allow students to develop ideas themselves from new information and take control of how they engage with a subject. These approaches include problem-based learning, project-based learning, challenge-based learning, and inquiry-based learning. The technologies leveraged to support deeper learning pedagogies are continually evolving and can boost the quality, breadth, and reach of student work and collaborative projects. It causes students to consider more than one side of a dilemma, use more comprehensive reasoning, and evaluate more frequently the importance of the assumptions underlying their decision-making. A number of organizations are providing support to schools to incorporate deeper learning.

Coding as a Literacy

  • Many educators perceive coding as a way to stimulate computational thinking. The skills required to learn coding combine deep computer science knowledge with creativity and problem-solving. School leaders and technologists are making the case for embedding coding into K-12 curricula. Schools worldwide are developing coding programs in which students collaboratively design websites, develop educational games and apps, and design solutions to challenges by modeling and prototyping new products. Learning to code spurs the acquisition of 21st-century skills such as creativity and computational thinking, which can be applied to many jobs. A number of countries are starting to require all schools to teach coding and policy makers are trying to encourage more girls, blacks, and Hispanics to take coding. The job market is also a factor due to the abundance of computer science jobs.

Students as Creators

  • Learners are exploring subject matter through the act of creation rather than the consumption of content. A vast array of digital tools is available to support this transformation. Many educators believe that honing these kinds of creative skills in learners can lead to deeply engaging learning experiences in which students become the authorities on subjects through investigation, storytelling, and production. This trend makes it essential that schools address the topic of fair use. Allowing teachers to make autonomous decisions is a defining characteristic of schools making progress here. Student-led lesson planning is a successful tool for promoting creativity and engagement, while bolstering student understanding of complex concepts. This also requires that the process of student assessment by revisited.

Significant Challenges Impeding Technology Adoption in K-12 Education

  • Policy: The easiest to address is creating policies that spur the development of more authentic learning experiences. A more difficult area is creating policies that transition teachers into the 21st-century classroom role of guide and coach rather than lecturer.
  • Leadership: Digital equity is a difficult task that leaders are just beginning to address effectively as not all learners have sufficient access to high-speed broadband internet at home to complete assignments. The most wicked leadership challenge is the achievement gap that persists, in which low-income students and other underserved learner populations struggle to stay in school and graduate with skills that translate to gainful employment.
  • Practice: Categorized by the expert panel as difficult, the act of scaling teaching innovations requires school cultures that encourage education professionals to experiment with and collaborate on new approaches. Catering to each student by providing customized learning activities and support requires careful implementation and has been identified as a wicked challenge.

Authentic Learning Experiences

  • Authentic learning experiences, those that bring students in touch with real-world problems and work situations, are still not pervasive in schools. These approaches include vocational training, apprenticeships, and certain scientific inquiries. Metacognitive reflection and self-awareness are cornerstones. An increasing number of schools have begun bridging the gap between academic knowledge and concrete applications by establishing relationships with the broader community. Through active partnerships with local organizations, learners can experience the future that awaits them outside of school.
  • Five major obstacles to incorporating real-world learning in schools are: curriculum and content standards being too rigid; testing and accountability driving pedagogical decisions; schedules being too regimented and silos too restricting; educator practice requiring more risk-taking; and policy fostering a culture of achievement instead of teaching and learning.

Rethinking the Roles of Teachers

  • Teachers’ primary responsibilities are shifting from providing expert-level knowledge to constructing learning environments that help students gain 21st-century skills including creative inquiry and digital literacy. Educators are now acting as guides and mentors, modeling responsible global citizenship and motivating students to adopt lifelong learning habits. Teachers are now tasked with changing their leadership style from directive to consultative and involving students in planning, implementation, and assessment. Evolving expectations are also changing the ways teachers engage in their own continuing professional development. Pre-service training needs to take all this into account and not gloss over digital learning strategies. Governmental policy makers have a big role here and most likely need prodding.

Advancing Digital Equity

  • Pew Research reports that five million households in the US with school aged children are not privy to high-speed service. The growing pervasiveness of blended learning approaches is illuminating new gaps between those with and without high-speed broadband. Increased homework exacerbates this problem. Barriers to advancing digital equity are exacerbated as schools adopt flipped classroom approaches that rely on high-speed internet connectivity at home. Resourceful schools are overcoming these obstacles by providing students with greater flexibility and alternative places to do their homework. Some companies like Facebook and Google are working to expand access. Some schools are working with local providers to expand access and some have even equipped their buses with Wi-Fi.

Scaling Teaching Innovations

  • Scaling pedagogical innovation requires adequate funding, capable leadership, strong evaluation practices, and the removal of restrictive policies. Scaling teaching innovations is an especially difficult challenge because variables such as teachers’ content preparation, students’ self-efficacy, and prior academic achievement vary across different contexts and significantly impact the effectiveness of educational interventions. Online learning, for example, has been a driver of many teaching innovations, but teachers frequently lack the time required to experiment and the institutional support needed to expand upon grassroots efforts. Optimal conditions in which innovation can proliferate include planning growth from the outset, understanding the operational realities of delivery, financing in a flexible and stable manner, and creating an enabling policy environment. Recognizing and assisting schools that have successfully scaled teaching innovations is a crucial part of addressing this challenge.

Achievement Gap

  • Adaptive and personalized learning technologies are beginning to play a more integral role in identifying lower-performing students and student populations, helping educators and leaders understand contributing factors, and enabling and scaling targeted intervention methods and engagement strategies that help close the gap. Progressive systems that provide more funding to higher-need schools can help correct this imbalance. Investment in lower student-teacher ratios and higher teacher wages resulted in schools with smaller achievement gaps and better educational outcomes for low-SES students. Low-SES and minority students are statistically more likely to attend schools with inexperienced teachers and high staff turnover.

Personalized Learning

  • The increasing focus on customizing instruction to meet students’ unique needs is driving the development of new technologies that provide more learner choice and allow for differentiated content delivery. Advances such as online learning environments and adaptive learning technologies make it possible to support students’ individual pathways. One major barrier is a lack of infrastructure in schools and poor homes. Personalized learning efforts must incorporate effective pedagogy and include teachers in the development process. Personalized learning can best be understood as an umbrella term for methods that enable students to achieve content mastery at an individualized pace. Textbook publishing companies are rebranding as learning management companies to offer smart products that play an active role in students’ learning.

Important Developments in Educational Technology for K-12 Education

  • 1. Consumer technologies are tools created for recreational and professional purposes and were not designed, at least initially, for educational use — though they may serve well as learning aids and be quite adaptable for use in schools. These technologies find their ways into institutions because people are using them at home or in other settings.
  • 2. Digital strategies are not so much technologies as they are ways of using devices and software to enrich teaching and learning, whether inside or outside of the classroom. Effective digital strategies can be used in both formal and informal learning. What makes them interesting is that they transcend conventional ideas to create something that feels new, meaningful, and 21st century.
  • Enabling technologies are those technologies that have the potential to transform what we expect of our devices and tools. The link to learning in this category is less easy to make, but this group of technologies is where substantive technological innovation begins to be visible. Enabling technologies expand the reach of our tools, make them more capable and useful, and often easier to use as well.
  • 4. Internet technologies include techniques and essential infrastructure that help to make the technologies underlying how we interact with the network.
  • 5. Learning technologies include both tools and resources developed expressly for the education sector, as well as pathways of development that may include tools adapted from other purposes that are matched with strategies to make them useful for learning. These include technologies that are changing the landscape of learning, whether formal or informal, by making it more accessible and personalized.
  • 6. Social media technologies could have been subsumed under the consumer technology category, but they have become so ever-present and so widely used in every part of society that they have been elevated to their own category. As well established as social media is, it continues to evolve at a rapid pace, with new ideas, tools, and developments coming online constantly.
  • 7. Visualization technologies run the gamut from simple infographics to complex forms of visual data analysis. What they have in common is that they tap the brain’s inherent ability to rapidly process visual information, identify patterns, and sense order in complex situations. These technologies are a growing cluster of tools and processes for mining large data sets, exploring dynamic processes, and generally making the complex simple.

Makerspaces

  • A growing number of classrooms, libraries, and community centers are being transformed into makerspaces, physical environments that offer tools and opportunities for hands-on learning and creation. Makerspaces are also increasing student exposure to STEM subjects and technical disciplines. Learners are applying maker skills to address some of the world’s pressing challenges with innovative solutions. Makerspaces are closely related to other educational trends such as collaborative learning, project-based learning, and student-directed learning. Student projects lead to new assessment techniques and student portfolios.

Online Learning

  • Online learning has experienced a significant surge as more than 2.7 million students in the US alone are taking part. Educators are becoming more comfortable testing various levels of integration in their existing classes and programs, and many believe that online learning can be an effective catalyst for thoughtful discussion on all pedagogical practice. It has the potential to facilitate simulations that help students better understand and respond appropriately to real-life environments and situations. Indeed, major online learning trends include more project-based learning, personalized learning, and interactivity. Some attribute the acceleration of online learning to widespread 1:1 deployment and the impact of the Bring Your Own Device (BYOD) movement. Hundreds of thousands of students are pursuing online-only education because of homeschooling, medical issues, or engagement in sports, while millions of other students are supplementing their in-class instruction with online courses to complete advanced coursework or gain greater schedule flexibility. When implemented effectively, online learning has the potential to help students graduate. Credit recovery, retaking courses to make up credits lost due to failing grades, is becoming a popular option in schools. More progress is needed to improve student success rates.

Robotics

  • The global robot population is expected to double to four million by 2020 — a shift that will impact business models and economies worldwide. Robotics is two to three years away from mainstream adoption in K-12 education, potential uses are gaining traction for hands-on learning, particularly in STEM disciplines. Classes and outreach programs are incorporating robotics and programming to promote critical and computational thinking as well as problem-solving. Interaction with humanoid robots can help learners with spectrum disorders develop better communication and social skills. Robotics is a natural fit for makerspaces and other creation-centric environments where students are encouraged to invent and prototype. Governments around the world are devising STEM education strategies that prioritize the inclusion of robots and robotics activities. Like other areas, teacher training is vital here.

Virtual Reality

  • While VR has compelling implications for learning, to date, it has been most prominently used for military training. Thanks to advances in graphics hardware, CAD software, and 3D displays, VR is becoming more mainstream, especially in video games. Virtual reality delivers immersive, simulated worlds, enabling complete focus on content without distractions. Students can engage in new situations and activities in realistic settings, fostering greater knowledge retention than textbook learning. Major investments are being made in prerecorded VR content for entertainment and sports, marketing, and education. In the K-12 sector, VR is well-positioned as an educational tool, generating immersive environments for field trips, with simulation and research activities serving as a prime enabler of student-centered, experiential, and collaborative learning. VR can overcome shortcomings in STEM education including a reliance on theory and lack of concrete experiences.

Artificial Intelligence

  • As the underlying technologies continue to develop, AI has the potential to enhance online learning, adaptive learning software, and simulations in ways that more intuitively respond to and engage with students. The field was largely revived in 1997 after IBM’s advent of Deep Blue, the first computer to ever beat a chess grandmaster, and again in 2011 when IBM’s Watson defeated two Jeopardy champions. An overarching goal of this technology is to bolster productivity and engagement, better supporting the global workforce and individuals in their daily lives based on even the most subtle gestures. This makes AI promising for education, especially as teaching and learning increasingly take place online. The ability for people’s devices to better understand them and cater to their needs has been a major catalyst in advancing the field. Today, perhaps the most popular incarnations of AI have materialized in a growing host of virtual assistants, including Alexa, Cortana, and Siri. As students spend more time with the platform, the machine gets to know them better — just as a teacher or classmate would — allowing it to deliver more tailored content and recommendations over time. AI is at least five years away from widespread use in global K-12 education.

Wearable Technology – Time-to-Adoption Horizon: Four to Five Years

  • Today’s wearables not only track where people go, what they do, and how much time they spend doing it, but now what their aspirations are and when those can be accomplished. This category also has potential to interest a variety of students in STEAM learning, as classroom activities can encompass multidisciplinary efforts of design, building, and programming. Recent consumer applications include devices that not only measure and record data, but also incorporate responsive assistance, helping individuals understand relationships between their bodies and surrounding environments. By integrating biometric information with other apps’ data, the device aims to help users identify stress triggers and balance physical and emotional needs. Wearable technologies help users adjust their behaviors to achieve goals. Schools are also introducing wearables into physical education.
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