The Kids are Alright and 97% of Them Play Games
- Davidson takes on the world of games and shows how game research has taken on a negative bias since it was discovered that the Columbine killers played violent video games. This flies in the face of data that shows violence, depression, and suicide is down among youth. Cathy believes that kids’ inability to pay attention is due to schools reliance on antiquated testing and all that goes with it. Students who play games report more time for friends, playing with others, learning about social problems, moral problems, and decision making. Modern learning simulators draw heavily on findings from game research. Multiplayer online gamers are bottom-line oriented, understand the power of diversity, thrive on change, see learning as fun, and explore the edge of their knowledge. Cathy goes so far as to suggest that collaborative gamers could save the world.
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Tags: Cathy N Davidson, Now You See It