Author Archive

Never Send a Human to Do a Machine’s Job: Correcting the Top 5 EdTech Mistakes by Yong Zhao, Gaoming Zhang, Jing Lei, and Wei Qiu

Saturday, April 1st, 2017
Human

Never Send a Human to Do a Machine’s Joe: Correcting the Top 5 EdTech Mistakes by Yong Zhao, Gaoming Zhang, Jing Lei, and Wei Qiu explores the fact that technology hasn’t transformed education as much as it has transformed other sectors. Here the authors point out the reasons and suggest a new approach.

Introduction

  • The authors have recognized five basic mistaken approaches and devote a chapter to each. The first is that technology could replace teachers rather than replace just certain functions. The second is the focus on using technology to consume information rather than as a tool for creating authentic products. Third is the focus on using technology to prepare students for standardized tests. Next is using the technology as curriculum rather than teaching digital competence. Finally, professional development usually focuses on teaching teachers how to use new tools rather on the needs of students. In the final chapter the focus is on redefining the relationship between humans and machines with a thoughtful analysis of what humans do best and what should be relegated to technology.

1. The Wrong Relationship Between Technology and Teachers: Complementing in an Ecosystem Versus Replacing in a Hierarchy

  • In a hierarchy approach, one looks for something better to replace the status quo. In education, there have been hopes that emerging technologies could replace teachers. In an ecosystem approach, the effort is to see what each component does best. In other words, teachers need to find their niche doing things they do better than technology. Teachers can solve unstructured problems, work with new information, and carry out non-routine tasks. They can also deal with social and emotional interactions. The big role for technology is to help the teacher personalize instruction. This involves using technology to assist in diagnosis and to provide a pallet of tools they can prescribe to each student. One-to-one computer initiatives make this kind of personalization possible as do flipped classroom approaches.

2. The Wrong Application: Technology as Tools for Consumption Versus Tools for Creating and Producing

  • Technology can be used to consume information or it can be used to create, communicate, and collaborate. For teachers who live by doling out information and expecting students to regurgitate it back, technology looks like an excellent knowledge provider. The standardized tests feed the consumptive use. To take better advantage of technology teachers have to shift their role from provider to facilitator and many aren’t interested.
  • If you believe that students construct knowledge as they navigate a learning environment, using technology to do projects and make things should accelerate learning over the passive consumption approach. But many schools don’t allow students to bring devices to class and many also block sites such as YouTube that offer many opportunities. Innovative schools have students blogging and creating their own YouTube videos. The rise of Maker Spaces has also allowed for more creativity and creation. Students who put their work online can also get more feedback than any teacher can provide.
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What works may hurt: Side effects in education by Yong Zhao

Friday, March 3rd, 2017

What works may hurt: Side effects in education by Yong Zhao tells about an important lesson that education needs to borrow from medicine. That is the study of side effects. Educational research tends to focus only on proving the effectiveness of practices and policies in pursuit of what works. It has generally ignored the potential harms. This article presents evidence that shows side effects are inseparable from effects. Journal of Educational Change
Download the pdf here. ISSN 1389-2843, J Educ Change, DOI 10.1007/s10833-016-9294-4

Springer

Introduction

  • Medical research is a field education should emulate. Education researchers have been urged to adopt randomized controlled trials (RCT), a more ‘‘scientific’’ research method believed to have resulted in the advances in medicine. As a result, the RCT is now the gold standard in educational research. The What Works Clearinghouse as of 2015 accepts only studies using RCT as meeting its Group Design Standards without Reservations. The difference is that in education there is less effort to weigh the risks against their effectiveness. In medicine, even after a drug is approved, research on side effects continues.

What Are Side Effects?

  • Side effect is defined as ‘‘an unwanted or unexpected result or condition that comes along with the desired effects of something.” In medicine side effects are expected and looked for. Studying and reporting side effects in trials has saved lives. Once side effects are known, effort is placed on finding treatments that are as effective with fewer side effects. In education, however, it is extremely rare to find a study that evaluates both the effectiveness and adverse effects of a product, teaching method, or policy in education. Don’t expect to see warnings like ‘‘this program will raise your students’ test scores in reading, but may make them hate reading forever” on any education product. The only people looking for negative effects in education are those that disagree with a product or policy.

Direct instruction: Instruction that stifles creativity

  • Despite the vast amount of research, there is no general agreement whether direct instruction (DI) is an effective approach. Rather than continuing the argument between supporters and detractors of direct instruction, a more rational and productive approach would be for both sides to acknowledge that DI, like all medical products has effects and side effects. With direct or traditional teaching, students tend to do slightly better on achievement tests, but they do slightly worse on tests of abstract thinking, such as creativity and problem solving. When children are shown exactly how to do something, they are less likely to explore and come up with novel solutions. Students who receive instruction first tend to produce only the correct solutions they were told. It is possible for students to show high performance on memory tasks or carrying out problem-solving procedures without a commensurable understanding of what it is that they are doing. As educators we need both effective ways to transmit knowledge and foster creativity. Thus DI has its place. Its side effects, however, need to be minimized.

The best or the worst: The conflicting evidence of performance

  • Due to their results on international tests, East Asian education systems have become the object of idolization and a source of ideas for improving education. These systems, however, have somehow made a large number of students lose confidence and interest in math, science, and reading, while helping them achieve excellence in testing. Yong notes that this evidence is still preliminary, but there is a negative correlation between test scores and confidence. The same trend is observed for the United States. If indeed the policies and practices that raise test scores also hurt confidence and attitude, we must carefully weigh the risks against the benefits. Do we care more about test scores or confidence and attitude?

When risks outweigh benefits: Test-based accountability

  • America could have avoided the significant damages caused by test-based accountability if side effects had been taken seriously. High stakes testing has been associated with the distortion of instruction, turning teaching into test preparation, cheating, preventing some students from taking the tests, and narrowing of the curriculum among others. States and districts have manipulated drop out rates and misrepresented test results, and both teachers and students have been demoralized. All of this harm has not resulted in closing achievement gaps or improving achievement.

A call to study side effects

  • There is no regulation that asks developers of education interventions to study and disclose potential side effects when providing evidence for their effectiveness. The focus, therefore is exclusively on marshaling evidence to show benefits and effects. Consumers only have information of what works, without knowledge of the potential costs. The negative effects of educational products, when occasionally discovered, are not considered an inherent quality of the product or policy. The collateral damages of NCLB could have been anticipated based on Campbell’s Law, which states: ‘‘The more any quantitative social indicator is used for social decision-making, the more subject it will be to corruption pressures and the more apt it will be to distort and corrupt the social processes it is intended to monitor.’’ Reported side effects are often brushed aside as lacking objectivity, scientific rigor, or motivated by ideology.

Recommendations

  • 1. Research organizations and academic journals can require research articles to include both main effects and side effects.
  • 2. Federal clearing houses such as What Works should include information about the negative effects of educational approaches, methods, products, or policies.
  • 3. Education researchers, policy makers, and product developers should voluntarily study side effects and disclose such information.
  • 4. Consumers of educational research, policy, and products should ask for information about both effects and side effects.
  • 5. Program evaluation should include investigating both effects and side effects.
  • 6. Reports of side effects after the implementation of interventions should be considered seriously, instead of discarding them as unintended consequences, improper implementation, or simply complaints by unhappy parents, students, or teachers. It is the responsibility of the policy and product developers’ to investigate and respond to such reports.

Yong Zhao

  • Yong Zhao is a Foundation Distinguished Professor in the School of Education at the University of Kansas. He is also a professorial fellow at the Mitchell Institute for Health and Education Policy, Victoria University in Australia. He previously served as the Presidential Chair and Director of the Institute for Global and Online Education in the College of Education, University of Oregon, where he was also a Professor in the Department of Educational Measurement, Policy, and Leadership. His works focus on the implications of globalization and technology on education. He has published over 100 articles and 30 books, including Counting What Counts: Reframing Education Outcomes(2016), Never Send a Human to Do a Machine’s Job: Correcting Top 5 Ed Tech Mistakes (2015), Who’s Afraid of the Big Bad Dragon: Why China has the Best (and Worst) Education System in the World (2014), Catching Up or Leading the Way: American Education in the Age of Globalization (2009)and World Class Learners: Educating Creative and Entrepreneurial Students (2012). He is a recipient of the Early Career Award from the American Educational Research Association. He is an elected fellow of the International Academy for Education. Check out his website and follow him on Twitter @YougZhaoUO.
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Wonderland: How Play Made the Modern World by Steven Johnson

Monday, February 27th, 2017

Wonderland: How Play Made the Modern World by Steven Johnson explores how our search for novel experiences and fun has driven many commercial and scientific aftershocks. The process of feeding our senses with pleasure lead to opening up world trade and it had the downside of feeding the slave trade and exploitation. The next time you think slacking off is a waste of time, you just might be in the process of innovation.

Wonderland

1. Introduction

  • This book is a history of what we do for fun and how having fun has had a great impact on everything else. One measure of human progress is how much recreational time we have, and the immensely varied ways we have of enjoying it. We see that innovation in one field often sets in motion transformations in other fields, and it’s experiences designed to delight or amaze that often end up transforming society in dramatic ways. Play is often about breaking rules and experimenting with new conventions. Is such, it is often the seedbed for innovations.
  • While necessity may be the mother of invention, leisure and play are often involved as well. The pursuit of pleasure also stitches together a global fabric of shared culture. The quest for delight, however, has not always transformed things for the better.

2. Fashion and Shopping

  • Start with the story of a purple die from a sea snail. In man’s quest to find more of these snails, the Phoenicians ventured beyond the Mediterranean and unlocked the Atlantic for all time. No one needs the color purple. It just looks nice. As soon as humans became tool makers, they started making jewelry. Since delightful things are valuable, they attract commercial speculation, which funds new technologies, markets, and geographical exploration. The human appetite for surprise, novelty, and beauty dominates in human cultures.
  • As people in Europe developed a taste for fine clothing, cotton from the Americas came in demand. To meet this demand, the slave trade boomed and by 1860, half of population of southern states were slaves. Child labor abuse also resulted along with pollution from factories. This also lead to the creation of department stores in the late 1800s where people often went just to shop. Crime among women increased due to shop lifting. More women entered the work force and many were department store clerks. By the 1950s, malls were springing up. They exaggerated suburban sprawl and foreshadowed decline of the inner cities. This chapter ends with a plea to design and build new types of cities.
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Teach for Success / Differentiation Tips / Free PDF Converter

Thursday, February 16th, 2017

test
Schools are finally teaching what kids need to be successful in life. Is this happening in your school? @jandersonQZ @qz @RovannaB @SEL4MA

20 Differentiated Instruction Strategies and Examples [+ Downloadable List] This is important. How much differentiation happens in your school? @JustAGuido @ProdigyGame

PDF Converter Ultimate – All In One Converter – This is handy to have and free. @cometdocs

Social/Mobile Media Education

Six ways to craft engaging content – Share with anyone you know what has a blog or is thinkging of starting one. @lolitaloco @PRDaily @jeffsheehan @MarkRaganCEO

Learning

Jet Engines with Digital Twins – How manufacturers act as on-ground mechanics for jet engines in the air – Give this to any students interested in aeronautics. @erinbiba @BBC_Autos

Leadership/Parenting

Jeff Speck: Four ways to make a city more walkable – Share with students looking for a community service project. They can study how to make your city more walkable. @JeffSpeckAICP @TEDTalks

Inspirational/Funny Tweets

I believe that self-mockery is one of the best means for a relationship to endure. Humor can be risky, but mocking yourself is fairly safe. @TEDxParis @TEDTalks

Humor, Music, Cool Stuff

President Trump declines offer to fill out NCAA tournament brackets on ESPN. Ask your kids, should any president take time to do this or spend time on more important things? @espn @chrislehmann @realDonaldTrump

Recent Book Summaries, Original Work, and Guest Posts

Get Better
As a teacher, it’s important to get good at what you don’t like to do. This applies to everyone, including students. Also check out my tes author page. @DrDougGreen @tesusa

Designing Your Life: How to Build a Well-Lived Life by Bill Burnett & Dave Evans

The drive to fire underperforming teachers will not improve our schools. This is my latest publication for @tesusa @DrDougGreen

Think about how to do it right, rather than do it over tesusa December 15, 2016.

Girls and Sex: Navigating the Complicated New Landscape by Peggy Orenstein

Five ways hectically busy school leaders can stay on track – @DrDougGreen @tesusa

It’s time for an assessment revolution: give students access to the internet in exams and scrap traditional grades. @DrDougGreen @tesusa

Teaching isn’t rocket science, it’s way more complex. This is my latest and one of my best. Hope you like and share. @DrDougGreen @tesusa @davidjmarley

Be sure to try the bottom right translate button for your favorite language or one you are trying to learn. If you don’t see it check your ad blocking software.

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Designing Your Life: How to Build a Well-Lived Life by Bill Burnett & Dave Evans

Tuesday, January 17th, 2017
Designing Life

Designing Your Life: How to Build a Well-Lived Life by Bill Burnett & Dave Evans offers time-tested advice for becoming the best version of yourself possible. The advice here can help even if you are already fairly happy with your life. Their website also contains useful resources and supplements to the book.

Bill Burnett & Dave Evans

  • Bill is the executive director of the Stanford Design Program and co-founder of the Life Design Lab. He is also a former leader of Apple’s PowerBook product line and CEO of a design consultancy. Dave is co-founder of the Life Design Lab, a lecturer in the Stanford Design Program, a management consultant, and formerly a co-founder of Electronic Arts.

Introduction

  • Since only 27% of college grads end up in a career related to their jobs, it’s clear that most end up designing their careers and all need to design their non-career life. While this book is for all of us, it’s the two-thirds of workers unhappy with their jobs and the 15% who hate their work that need it the most. Life is full of problems, and solving them is what design is all about. A well-designed life is constantly creative, productive, changing, evolving, and there is always the possibility of surprise. Life then is about designing something that has never existed before. Keep in mind that passion is something you develop after you try something and get good at it. A key point is to never measure yourself against anyone. The five necessary mindsets covered are 1. Be Curious 2. Try Stuff 3. Reframe Problems 4. Know it’s a process and 5. Ask for help.

1. Start Where You Are

  • You need to know where you are and what design problems you are trying to solve. In design thinking, the authors put as much emphasis on problem finding as problem solving. Deciding which problems to work on may be the most important decisions you make. The authors define a class of problems known as gravity problems. These are problems like trying to overcome gravity in that they are not actionable and therefore can’t be solved. The key is to not get stuck on something you have no chance of succeeding at.
  • At the heart of this chapter is an activity that lets you take stock of your current status. You are asked to rate from 0 to 100 how you feel about the criteria of 1) Your Health, 2) Your Work, 3) Your Play, and 4) Your Love. As far as love is concerned you should consider all the different types of love you experience, not just love from a spouse or significant other. When you complete this task you will have a framework and some data about yourself. Nex,t you are asked to answer these questions. 1) Write a few sentences about how it’s going in each area. 2) Ask yourself if there’s a design problem you’d like to tackle in any area. 3) Ask if your problem(s) is a gravity problem.
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